![Node is meant to lock onto my mouse position, instead changes distance from cursor depending on cursor distance to (0,0) : r/godot Node is meant to lock onto my mouse position, instead changes distance from cursor depending on cursor distance to (0,0) : r/godot](https://external-preview.redd.it/oXryuJ64nHmj5b6QsYtsf7QD8ZyUfs5tZishV6_X5E0.jpg?width=640&crop=smart&auto=webp&s=74084ba92438c0acf5e144e2a603ccb2e23a63b7)
Node is meant to lock onto my mouse position, instead changes distance from cursor depending on cursor distance to (0,0) : r/godot
![make a node position be the same as the mouse position relative to the scene - Godot Community Forums make a node position be the same as the mouse position relative to the scene - Godot Community Forums](https://i.imgur.com/GJ5Lnj3.png)
make a node position be the same as the mouse position relative to the scene - Godot Community Forums
![Add a scene instance at cursor position when right-clicking in the 3D editor (already implemented in the 2D editor) · Issue #435 · godotengine/ godot-proposals · GitHub Add a scene instance at cursor position when right-clicking in the 3D editor (already implemented in the 2D editor) · Issue #435 · godotengine/ godot-proposals · GitHub](https://user-images.githubusercontent.com/2223172/73676104-08910200-46b4-11ea-9f8d-3cf7f7d9a383.png)
Add a scene instance at cursor position when right-clicking in the 3D editor (already implemented in the 2D editor) · Issue #435 · godotengine/ godot-proposals · GitHub
![Andres Hernandez ☆ on Twitter: "I've just released my new #GodotEngine plug-in that adds support for the 3Dconnexion Space Mouse in the #Godot editor. Move and rotate the viewport camera in 6DOF, Andres Hernandez ☆ on Twitter: "I've just released my new #GodotEngine plug-in that adds support for the 3Dconnexion Space Mouse in the #Godot editor. Move and rotate the viewport camera in 6DOF,](https://pbs.twimg.com/media/FVv5HTYUAAY5Rwf.jpg:large)